Thank you for your reply. I respect your opinion and I will look forward to the subsequent updates.
EBTPROJECT
Creator of
Recent community posts
I discovered some bugs. The first one is with the door leading to Chapter 2. If you enter the door once and then try to enter it again, you will get stuck in an endless loop during a certain dialogue. The second bug is as follows: After obtaining the key and going to the second floor to spy, if you see Duncan dead, then choose to go to Ollie. After being absorbed by Ollie, Duncan's character portrait will unexpectedly appear at the end of the game.
Caution: Plot spoilers ahead.!!!!!!!!!!!!!!!!
Whether it's going to see Ollie or still looking for Will on the second floor, the plot is quite interesting. I'm a little looking forward to seeing how things develop next. I couldn't help imagining whether we would continue as predators, or if there would be a storyline where everyone would become "Food" throughout the entire night. (Although this never actually happened)
Interestingly, if we kill Duncan in the first chapter, the subsequent plot and the CG will all change.
One problem I noticed is that if the protagonist is promoted too quickly, the boss is too easy to die, and may not be able to see the new vore animation or additional story, and then there will be a feeling that the boss is too weak to stir up the desire to win, so I recommend adding a boss below a certain amount of health will cause a short period of invincibility (within a battle).
An interesting point to add is that every time my health was very low, I relied on the slow-moving Slime and fought against the boss in the dying.
Hey, Zyyph, I got to the first ending. Any other endings? Then, I play experience evaluation: first, the plot is good,and I'm once again diving into autumn's story; The second is that if you put the skill in the top left corner of the screen, maybe you can replace esc, which is also quite cumbersome to click all the time; The third is that compared with the previous game, the protagonist's ability to improve faster than before, and it is much more comfortable to play; Finally, it would be nice to have a small map in the top left or top right corner of the game.

