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Kenney

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A member registered Feb 16, 2014 · View creator page →

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Small request! It'd be great if we could set the exact length of the loop. I want to use this to create game assets and it'd be best if all results were the exact same length

This has been improved in the upcoming 2.6.0 version, thanks for requesting!

To load collections you have to place OBJ + MTL files (and Texture folder) directly in the 'kenney_pirate-kit' folder. You can't directly copy and paste Kenney game assets into Asset Forge.

Unfortunately, this is due the software (and engine I'm using for Asset Forge) not being able to skew objects. In this situation, the mesh has to be skewed which is not possible. Sorry, this can't be fixed.

This has been fixed in the upcoming 2.6.0 version, thanks for reporting!

This has been fixed in the upcoming 2.6.0 version, thanks for reporting!

This has been fixed in the upcoming 2.6.0 version, thanks for reporting!

This has been fixed in the upcoming 2.6.0 version, thanks for reporting!

The pivot point is always placed in such a way that makes building easier. For (vehicle) wheels I've chosen the center, to (as you mentioned) make it easier to rotate. However, since the train wheels wouldn't change when rotated anyways I decided to place the pivot at the bottom making it easier to put together instead.

I've shared this on my socials after testing myself, it's super great and will for sure be a part of my standard toolset from now on!

Hey, I really like the style of your assets. Is there a way to contact you directly? I'd like to see if you're interested in paid commissions. Feel free to contact me if that's easier, thank you.

Could you point them out in the sample image(s) please?

But which tiles are missing that you actually see in the sample or anywhere else? Because the empty tiles might just be leftover empty space from the original tilesheet

I just checked, there are no tiles missing from that pack. Could you point out which you can't see?

What's the exact name of the asset pack you're using?

Super good call! Someone notified me of this before and I've been planning to remake the whole set, will be done soon!

Kenney Game Assets All-in-1 contains many more game assets than the deprecated Kenney Game Assets 1, 2 and 3 as they haven't been updated for years. You'll also get the tools included, but there's also more assets. If you own either 1, 2 or 3 you'll get a discount when buying All-in-1 (plus updates)!

This was amazing, loved it and played it through completely

You're very welcome!

Ah yeah, I'm not too familiar with Linux in general so when I test I do so on Ubuntu (virtual machine). For me it worked however I will add this to the readme/troubleshooting. Thank you!

Thank you for the kind comment!

(1 edit)

Sorry, there are no plans to translate the launcher or the game assets 🙇‍♂️

I understand, but I don't develop for Apple anymore - none of my products will release for Mac. Sorry!

Thanks for leaving a message! Unfortunately I'm not taking suggestions, there's always a list of things to be created based on combined feedback from the community.

Thank you! No Mac version will ever be made, sorry!

Yes! If you go to Edit > Preferences in Asset Forge you can select an alternative folder, it should work!

Do note that the "Open assets folder" just opens the folder on your disk, on Windows in the default file explorer. So honestly, if that's not working - you're not missing out! :)

No, sorry. A Linux version is in development.

That's correct, Mac support has ended. However, there's no feature difference between 2.5.2 and 2.5.3.

The "open assets folder" will indeed open the folder that the executable is in, you should place it in the root of the game assets folder that's a separate download. There's no file browser in the launcher, yet.

Unfortunately not, I do not wish to develop for Apple devices anymore because the company doesn't align with my own values

Tilesheet (extractor, and creator) only work with sprites that are all the same size, the tool currently doesn't support sprites of varied sizes (spritesheets). The XML that gets generated simply adds data to your tilesheet so you know which tile is where, when importing into a game engine. The XML file is a generic type, in order to read it you'll have to code it yourself.

The launcher isn't open source so that's not a possibility. I'll be working on a Linux version myself

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