Small request! It'd be great if we could set the exact length of the loop. I want to use this to create game assets and it'd be best if all results were the exact same length
Kenney
Creator of
Recent community posts
The pivot point is always placed in such a way that makes building easier. For (vehicle) wheels I've chosen the center, to (as you mentioned) make it easier to rotate. However, since the train wheels wouldn't change when rotated anyways I decided to place the pivot at the bottom making it easier to put together instead.
Kenney Game Assets All-in-1 contains many more game assets than the deprecated Kenney Game Assets 1, 2 and 3 as they haven't been updated for years. You'll also get the tools included, but there's also more assets. If you own either 1, 2 or 3 you'll get a discount when buying All-in-1 (plus updates)!
Tilesheet (extractor, and creator) only work with sprites that are all the same size, the tool currently doesn't support sprites of varied sizes (spritesheets). The XML that gets generated simply adds data to your tilesheet so you know which tile is where, when importing into a game engine. The XML file is a generic type, in order to read it you'll have to code it yourself.























