considering actions in the lich/overlord stage uses mana we could use some action that gain mana so we don't have to rely on passive production. may be my game but the passive mana is not exactly high
Silent-Songs
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ok as I play I have come to a opinon. the game as it is I do not want to play. mostly becuase of the mini games they just pop up with no guide. I had a lot of good gear and had to leave early one mission because a minigame failed when I had no idea what to do. if your going to base the game off of completing minigame you have to tell player how to play the minigames
one thing I would add is the ability to tell a runner to come back to the maw early it's annoying when your trying to get a item in to the maw with the mouse and not only can the click not get enough height to get in the maw but also when a runner ends up just taking the item farther away from the maw before getting nailed by a stunner
ok so I just beat it. ignoring the strange bug where the webpage scrolled down if I ran over anytile that was not a rock mushroom or water tile. the biggest problem the game has is lack of content. I left for 10 min to do something traded a bunch of sugar of minerals got upgrades and went down with little problems. lack of content and difficulty
hey I am having trouble with the autobuyer. I had for the conditions for not buying as "safety wheel is not full parent wheels satisfied and an input rate is negative.' the problem is it was running overnight and even my stone lored didn't work. and my coal is 86M a second since I had that one to ignore any condition.
Idea. the jail, and Police chief/ head guard (which ever fits the theme better) not super sure on species the obvious is a dog of some kind but who knows maybe you want to avoid the obvious. character wise I see them as a stressed but honest person trying to keep some semblance of order in town. but with the Clan active guard/police number are nonexistent besides themselves thus where the player comes in. first you have a set of main quests that are about improving the situation. like helping rebuild the jail and station, and taking down groups of trouble makers. and you have the bounty board a respawning group of quests where the player is tasking with taking down a number of foes in the different areas.
3 ideas.
Butt expansion. (which is a weird one for me since I more for breast and belly) and Path affect stats. Maybe as a option but I would think the paths the players can use affect the stat growth. belly/weight is defense. breast is mage, buff is attack, and butt is agility, not sure how a agility would work but maybe it would work like a dodge system.
group fights. while fighting one on one is ok it limits any aspects of team work. maybe you can have battles with multiple characters "in the field" and skills can do different things. like guarding with a shield lets that user tanks the attacks for the other teammates.