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xalezar

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A member registered Jul 27, 2018 · View creator page →

Creator of

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Hey thanks for checking out my game. Yeah I used a bit of AI behind the scenes to design some of the algorithms and placeholder content. Let's talk more on X: @NymbleGame

Yes, the flower slimes do tend to block your way—part of the challenge is planning where to kill ‘em, so you can still reach the goal. 😎 Nice you were able to reach the boss; it’s not easy to get there. Thanks for playing!

Thanks

Thanks so much. I'm glad my game has been able to connect with you!

Thanks again for the video!

lol yeah it's a different game

Hey thanks so much for your feedback—glad the difficulty curve felt good.

Yeah, I see what you mean. The check points are always placed as separate rooms between puzzles rooms to kind of break the rhythm and function as architectural interest. But I see your point. Will see if I get more feedback on this from others.

That gives me an idea, regarding the tutorial levels. Maybe if I overlaid some arrows and stuff, it would feel more like a tutorial so first-time players won't think the game is too easy.

Glad you had fun! I made some of those levels really hard, so you should feel smart. 😎

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Hey, I am using GameMaker Studio for development, and Aseprite for pixel art. Probably best to use a desktop for game development though. A mobile phone isn't really the best for writing thousands of lines of code lol…

(Sorry for my late reply, your comment got filtered as spam.)

Hey, congrats on getting past Level 20! The full game will feature several more of these larger "boss" levels. The demo will get updated from time to time, so feel free to follow my account for updates.

(Sorry for my late reply. Your comment got filtered as spam.)

Thanks for playing! I'm glad you enjoyed all aspects of the game, especially the music, as that's why I got into game dev in the first place.

I have considered incorporating a bit of narrative into the game now and then, since it is based on the fairytale after all. Thanks for the suggestion!

(Sorry for the delay. Your comment got filtered as spam.)

Muito obrigado por jogar! Que bom que você gostou do design de combate haha. E você está certo, é definitivamente mais estratégico para um jogo de plataforma e quebra-cabeça. (Desculpe pela demora na resposta, sua mensagem foi filtrada como spam por algum motivo.)

Thanks so much!

Hey, thanks for your comments! Yeah, I know the game Bloxorz—it's the one where you try to get a 2x1 block to tumble into the hole, right?

Nymble is built in GameMaker Studio.

From the thumbnail, I couldn't quite tell it was a platformer—actually thought it was an interactive art piece. But I'm glad I clicked on it out of curiosity, because the gameplay was beautifully mesmerizing. I can't even fathom how much math went into programming this... Amazing job!

Yup, planning ahead and predicting enemy movement become increasingly important as the levels get more complex. Thanks for playing!

Glad to hear that!

Thanks, I’m currently working towards several standalone builds in 2027, including mobile and desktop. Nymble 1 is already out for iOS.

Thanks! Glad you liked the graphics and challenging gameplay.

Glad to hear that—thanks!

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Thanks so much for your feedback! I’m glad to hear the game was challenging and fun at the same time. It’s awesome that you noticed the music—it’s what got me into game development. ☺️ which platform would you imagine playing this type of game on?

Thanks, that’s awesome to hear!

Thanks for playing and leaving your feedback! Appreciate the note on the screenshake customizability; I've seen as an option in other games. I'll keep that in mind for upcoming builds.

This is pretty impressive for a game built in 48 hours—well done! Great physics and game feel.

Hey! Played the latest build and made it all the way to the boss fight this time.

Thanks for fixing the gate bug btw — after starting a new game, I was able to get past that point no problem.

Boss fight

  • The setup for the boss fight was good! Once I saw all those monsters in the cells, I kinda had a feeling something big was coming.
  • It seems like walking up to Anya’s cell is what triggers the fight, but I sorta found that by accident.
  • Also… I can’t fully remember who Anya is 😅 Maybe she was mentioned earlier and I forgot.
  • I like that there’s a warning before Anya does the radial attack. Right now it reads a bit like a UI icon — maybe glowing magic rings radiating outward from her would feel more immersive?
  • F key for picking up healing items felt a little awkward since it’s the same finger I’m using for moving right.
  • Managed to get Anya down to 50% HP before I got killed
  • She also hit me twice in a row a few times and moves pretty fast 😅 Felt a little too challenging… though maybe I just need to dodge better, who knows.

Other notes

  • During the “It’s about to collapse, quick!” scene, since it waits for player input to advance dialogue, the urgency kinda gets lost. Might work better if that moment auto-plays like a mini cutscene.
  • I think you’re doing a really good job with the fear factor during enemy encounters!
  • The gates / lever puzzles started feeling a little repetitive after a while. I was kinda hoping to run into another NPC, or maybe some dead bodies / environmental storytelling. Leading up to the Anya fight I started thinking, man… when do I get out of these mines? 😆

Found some bugs

  • Reloading checkpoint after the first cutscene puts me back inside the truck, but the other NPCs are there too, just standing still.
  • During the opening truck cutscene, the camera is locked, but if I hit ESC and open the pause menu, when I unpause I can move the mouse and rotate the camera.
  • When I started a new game using my previous save slot, I still started with my weapon.

Overall though, definitely cool getting further and finally seeing the boss encounter. Nice progress!

Also just curious — is the Anya fight currently the end of the demo, or is there more after that? Haven’t managed to beat her yet 😅

Thanks so much for your kind words! I'm especially glad you noticed the music too 🤩

iOS release is planned for 2027. I am preparing for Steam release on Mac and PC too. Stay tuned! 😎

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Hey thanks for playing! Congrats to you as well for getting all the stars! 🌟

Yeah you’re right, the max star count incorrectly includes the bonus ones. I’ll fix that in a patch. Thanks for reminding me!

Thanks, glad you enjoyed! If you get a chance, try level 20, it's a special one...

I just looked up Tinker and it looks like my kind of game! Seems like it was discontinued though unfortunately.

Thanks for your suggestion.

Hey, glad you had fun! And thanks for playing all the levels, hope it gives you a flavor what to expect in the full game.

Thanks for your feedback! Glad you enjoyed it.

Hey, thanks for playing! I really appreciate your detailed feedback.

Good to know about wanting faster input. I've been brainstorming ways on how to implement this; it's doable, but I just need to figure out how to incorporate it into my current code while keeping everything else running.

Ah, you mean for the reset, you'd like to be able to trigger it at any time, even between turns, or during an attack animation—is that right?

Yes, the death animation is something I'd like to refine. The explosion is mostly a temporary animation. Open to ideas and suggestions!

Glad you had fun! Haha yes, I really wanted to surprised the player with level 20. Thanks for checking out the bonus levels too!

Hey, thanks for playing Nymble 2! Glad you enjoyed it. Was there something specific you wanted to chat about?

Sweet, I'll give this a spin on the weekend!

Thanks, glad you’re enjoying it so far! Be sure to check out level 20 if you get a chance. 😉 It’s a special one.

Thanks for the feedback! I’d love to explore what might give it that “wow” factor—whether it’s the gameplay loop, art, audio, or something else entirely. Feel free to drop a comment if anything comes to mind.

Haha, I'm glad to hear that! It's a great site to uncover new indie games.

Hey, fyi I've uploaded a patch to address the lag/freezing issues, mainly targeting Firefox but it may improve performance in other browsers as well.

Feel free to try it again if you have time. Thanks

Thanks for the information. Fyi I've uploaded a patch to address the lag issues.

Not sure if this fix affects issues in Brave, as it was mainly to stop the game from crashing in Firefox. But let me know if you get around to giving it another try.

Hey, fyi I've uploaded a patch to address the lag/freezing issues. Feel free to try it again.

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